Gothic Remake
Back to guides

Secrets

Gothic Remake Factions Guide – How to Join Every Group

Find your tribe in the Gothic Remake prison colony. Step-by-step walkthrough to join every faction—Old Camp, New Camp, and Swamp Camp—plus exclusive benefits and playstyle tips.

factionsGothic RemakeGothic Remake factionshow to join Gothic Remake factions

# Gothic Remake Factions Guide – How to Join Every Group

In the brutal, open-world prison colony of Gothic Remake, survival isn't just about swinging a sword – it's about picking the right crowd. Factions are the backbone of the colony's social order, each offering unique quests, equipment, and story paths. Choosing a faction isn't just a cosmetic decision; it determines your allies, enemies, and how you experience the narrative. This guide will walk you through every group, how to join them, and what each brings to the table.

Why Factions Matter

Factions in Gothic Remake are more than just clubs with matching outfits. Joining one grants you access to exclusive trainers, armor sets, and some of the most rewarding quests in the game. Your faction choice also influences how NPCs react to you, which areas are safe, and which endings you can unlock later. Some quests can only be completed if you’re a member of a certain camp, and your reputation with rival factions will open – or close – many doors.

The three main factions were present in the classic Gothic, and the remake expands on their cultures, politics, and daily lives. You’ll meet each camp early on, but you’ll need to work to earn their trust and membership. Let’s break down how to join every group and what you can expect along the way.

The Old Camp

The Old Camp is the colony’s original stronghold, built inside the perimeter of an ancient fortress. It’s a strict, feudal society run by the Ore Barons and their ruthless guards. If you value discipline, heavy armor, and a clear chain of command, this camp might be for you.

How to Join the Old Camp

1. **Reach the Old Camp** – As soon as you leave the exchange point, follow the main path to the Old Camp gates. You’ll be stopped by Thorus, the gate guard. He’ll let you in if you prove you’re not a threat, or if you bribe him with some ore. 2. **Initial Quests** – Inside, speak to Diego and other prominent members. Diego will send you on several fetch quests, like retrieving a list from the minecrawler-infested area or dealing with the merchant Fisk. Completing these tasks builds trust. 3. **Prove Your Worth** – Eventually, you’ll be tasked with more dangerous missions, such as clearing out bandits from the mountain pass or solving the mystery of the missing guards. The key quest for joining is often related to dealing with the rival New Camp’s thieves. 4. **Swear Allegiance** – Once you’ve enough reputation, speak to Thorus or Diego again. They will offer you the chance to join the Guard or the Shadows (the camp’s internal police). Accepting will lock you into the faction, granting you the Old Camp armor set and full member privileges.

Benefits of the Old Camp

  • **Heavy Armor Proficiency** – Trainers here can teach you to wear the best plate armor in the colony.
  • **Weapon Training** – Access to masters who train one-handed and two-handed swords to expert levels.
  • **Exclusive Quests** – You can participate in defending the camp against the New Camp’s raids and later in the story, influence the fate of the colony’s leadership.
  • **Ore Barons’ Favor** – Better trading prices and access to the richest ore mines.

The New Camp

The New Camp is a rebel faction founded by free miners who broke away from the Old Camp’s tyranny. Set in the swamps and caves, they value freedom, cunning, and self-reliance. If you’d rather steal than fight fair, or you prefer agility over brute strength, the New Camp might be your home.

How to Join the New Camp

1. **Find the Entrance** – The New Camp is tucked away in the northwestern swamps, hidden from casual travellers. Look for a narrow valley guarded by aggressive water lizards. You’ll meet Lares, a rogue who can guide you inside – for a fee or a favor. 2. **Prove You’re Not a Spy** – The New Camp is paranoid. You’ll need to complete missions that demonstrate your disloyalty to the Old Camp. This often involves stealing documents, sabotaging Old Camp supply lines, or framing an Old Camp guard. 3. **Impress the Water Mages** – A unique twist: the New Camp hosts a circle of Water Mages. Earning their trust usually involves a lengthy dungeon dive into the ancient Ruins of Varant, where you must retrieve a magical artifact. This questline is long but rewarding. 4. **Join the Camps’ Inner Circle** – After proving yourself, speak with the camp leader, Rice Lord, or his second-in-command, Lee. They’ll officially induct you. You’ll receive the rogue’s leather armor and access to the camp’s unique training.

Benefits of the New Camp

  • **Thieving Skills** – Trainers teach lockpicking, pickpocketing, and sneaking to master levels. You can rob almost anyone without consequences.
  • **Ranged Combat Expertise** – Access to bows and crossbows training, plus unique specialty arrows.
  • **Water Magic** – Exclusive magical abilities tied to water, such as summoning rain to weaken fire creatures or healing spells.
  • **Expedition Rewards** – The New Camp plans a great expedition out of the colony. Joining yields high-value quests and a chance to be part of the escape.

The Swamp Camp (Brotherhood of the Sleeper)

Deep in the toxic mire, the Swamp Camp is a fanatical religious sect. They worship a being called the Sleeper and are preparing for a prophesied awakening. This faction offers a completely different playstyle, centered around alchemy, dark magic, and mind-altering herbs. If you like playing a zealot or a dark sorcerer, the Swamp Camp calls.

How to Join the Swamp Camp

1. **Navigate the Swamp** – The Swamp Camp is in the deepest, most dangerous part of the swamp. Poisonous gases and aggressive creatures make it a tough journey. Bring antidotes. Look for a massive tree with a carved face – that’s the entrance. 2. **Accept the Faith** – Unlike other camps, you don’t just do a few jobs. You must show spiritual devotion. Speak with the Baals (priests) and listen to their sermons. You’ll be asked to bring offerings, usually specific herbs, ore, or live creatures. 3. **Undergo the Ritual** – The initiation involves drinking a hallucinogenic potion made from swampweed. This sends you on a vision quest inside your own mind, where you must fight your inner demons. It’s a surreal, challenging sequence – stock up on healing items before you start. 4. **Swear the Oath** – After surviving the vision, you’ll be brought before the High Priest, Cor Kalom. He will brand you with the mark of the Sleeper. You’re now a member, with access to the temple’s secrets.

Benefits of the Swamp Camp

  • **Alchemy and Herbology** – Become a master alchemist. Create potions that permanently boost stats or transform enemies.
  • **Dark Magic** – Learn spells like death bolt, summon skeleton, and mind control. Most trainers are locked behind faith gates.
  • **Unique Armor** – Wear the gothic cultist robes, which enhance your magical abilities and resist poison.
  • **Story Path** – The Swamp Camp’s narrative culminates in the Sleeper’s awakening. It’s the most supernatural of the faction stories, with exclusive boss fights and a dramatically different ending.

Can You Join Multiple Factions?

In Gothic Remake, faction membership is mostly exclusive. Once you fully commit to a camp, the others will treat you as an enemy – at worst – or a distrusted outsider – at best. You cannot be a full member of two main factions simultaneously. However, there are a few nuances:

  • **Neutral Quests** – Some quests are available to all players before joining any faction. You can explore all three camps and complete their introductory quests without locking yourself out.
  • **Hidden Guilds** – Besides the three main camps, there are smaller, less political groups you can join regardless of your main faction. For example, the Thieves Guild spans both the Old and New Camps, offering extra missions and stealth training for a fee. Joining them does not conflict with your camp allegiance.
  • **Late-Game Switches** – In the later chapters, it might be possible to betray your faction during critical story moments, but doing so will have severe consequences and likely close off many quests.

Faction Comparison at a Glance

| Faction | Playstyle | Key Trainers | Exclusive Gear | Main Quest Focus | |-----------------|---------------------|-------------------|-------------------|-------------------------| | Old Camp | Warrior, Paladin | Combat masters | Plate Armor, Greatswords | Ore politics, defense | | New Camp | Rogue, Scout | Thieves, Archers | Leathers, Magical Bows | Rebellion, expedition | | Swamp Camp | Mage, Zealot | Alchemists, Priests | Cult Robes, Dark Tomes | Awakening the Sleeper |

Tips for Choosing Your Faction

  • **Playstyle First** – Pick a faction that matches how you enjoy playing. Melee fighters fit the Old Camp, sneaky types the New Camp, and magic users the Swamp Camp.
  • **Explore Before Committing** – Visit every camp, talk to people, and do their non-binding quests. This lets you sample each culture and collect useful gear before you decide.
  • **Save Before the Decision** – The point of no return is usually a dialogue with a clear warning. Keep a save file so you can try different paths later without replaying the whole game.
  • **Consider Story Preferences** – The Old Camp’s storyline is the most classic heroic arc, the New Camp is about freedom and revolution, and the Swamp Camp dives into dark fantasy. Choose the narrative that excites you most.

Frequently Asked Questions

**Q: Can I join a faction immediately?** A: No. You need to complete a series of tasks for each camp to prove your worth. Expect a few hours of gameplay before you can join any.

**Q: Do factions affect companion availability?** A: Yes. Certain companions are tied to camps and will only join you if you share their allegiance. Check our [companions guide](/guides/companions-guide/) for details.

**Q: Which faction is best for a first playthrough?** A: Many players recommend the Old Camp for its balanced combat and clear quests, but the New Camp offers more variety, and the Swamp Camp is perfect for those who love a dark twist.

**Q: What if I anger a faction before joining?** A: You can still join if your reputation isn’t completely ruined. Pay fines, complete bounties, or wait a few days in-game. Some bridges can’t be unburned, though – so think twice.

**Q: Are there faction-specific endings?** A: Absolutely. Each camp leads to a different conclusion in the main story. For a complete breakdown, see our [endings guide](/guides/endings-guide/).

Final Thoughts

Gothic Remake’s faction system is a core part of its identity. Your choice will shape everything – from the skills you learn to the allies you fight beside. Take your time, soak in the atmosphere of each camp, and don’t be afraid to restart if you find a path that suits you better.

Remember: the colony is a dangerous place, but with the right allies, you might just survive – and maybe even find a way out. Good luck, prisoner.